Thursday, June 26, 2014

Age of Extinction Power Attacker Autobot Hound

Rigging up for force punching movement with the Power Attackers! This powerful Autobot Hound Power Attacker figure changes over from robot mode to vehicle mode, much the same as Autobot Hound dependably has. At the same time when he's in robot mode, his arm snaps out in a brisk draw so he can impact any Decepticon into scrap! When he needs versatility more than quality, he changes over in 8 simple steps to quick charging truck mode! Change over, punch and pound with your Autobot Hound Power Attacker!

Incorporates figure.

Autobot Hound Power Attacker changes over from robot mode to vehicle mode.

Truck mode.

Power Attacker figure has a snappy draw for his blaster.

Changes in 8 steps.

Ages 6 and up.

As a major aspect of its drive to speak to diverse fragments of the toy purchasing group of onlookers,
                                                                                      Click here to buy the hound 
Hasbro has presented changed sub-lines of "Transformers" figures for the "Period of Extinction" toy line. One of these are the "Force Attackers", a set of assumes that gimmick moderately straightforward conversions and some kind of activity peculiarity. This changes from figure to figure, yet generally they depend on some sort of spring instrument. One of the first figures in this wave is Autobot Hound, another character in the cutting edge film universe.

Robot Mode:

In the event that there's one thing you can say in regards to Autobot Hound, its that he has an extremely unique outline in the real life universe. Displayed after a more seasoned (and maybe resigned) warrior, Hound has a head plan that games a military style cap (like something out of World War II) and a whiskers that blankets the vast majority of his face. His middle segment is bended, fundamentally emphasizing a "brew tummy" and whatever remains of him looks thick and influential. The introductory impression of this fellow is that he may not be the prime of his life, yet he's a fight solidified veteran who could indicate any more youthful Autobot a thing or two (which lines him all the more up with characters like Ironhide and Kup from different coherencies).

Regardless of this being a less difficult figure, there is a huge amount of etched subtle element. The face is exceptionally multifaceted, particularly where the protective cap and whiskers are concerned. The cap isn't simply smooth, it has a peak in the inside and some profound line points of interest on top. The whiskers isn't simply a pack of lines etched into a rectangle or something, they look like individual tubes going in different bearings. Other cool subtle elements incorporate chains of cannons strapped around his arms and some convoluted looking hardware on the sides of his legs including tubes, wires and what look like smaller than normal turbines. Maybe my most loved etched point of interest are what give off an impression of being shotguns in holsters as an afterthought of each one leg. They're not removable, yet they look extraordinary. An alternate fun and amazing point of interest is his weapon, a four surged shotgun that seems as though it could do a few genuine harm!

Dog is thrown in light ash and metallic green plastic. The green specifically is a pleasant callback to G1 Hound, who was basically green also. Here the green and light black offset pleasantly, with each one color consuming simply enough space so as not to overpower the other. Paint subtle elements are carried out in green, dark, silver, blue and orange. The green is generally found on the highest point of the head and in the middle of the middle. Dark is utilized on littler points of interest, for example, his hands, whiskers and the "ammo" on his arms. Dark is likewise utilized for an Autobot image as a part of the core of his midsection. The face (what little of it is obvious) is painted silver and his eyes are blue. The orange is a bit of an astonishing color in this mix. It's utilized on parts of the weapon in his right hand. General the shade plan is truly decent. It inspires the first Hound while being different and fits with the "resigned military gentleman" topic of this character.

There are five purposes of explanation on this figure not including his right arm (all the more on that in a second). Three of these focuses are on the left arm which have customary pivot joints. The legs can turn finished and done, which I'm checking however I remember I'm being exceptionally liberal with (most individuals wouldn't check them). This isn't a considerable measure of posability, nor is that the purpose of the figure. It's intend to be revolved around two play tricks: conversion and a "speedy draw" activity. This is the place the right arm becomes an integral factor. On the highest point of the right shoulder there's a dark tab. Swing it up, then push once more on it. The arm climbs rapidly and the spring stacked system straightens out the arm and flips the shotgun up to point forward. It's a
 Click here to buy the hound 
fun and element activity that I need to concede is amusing to do.

Structurally, Hound is exceptionally reminiscent of a G1 figure. In those days, numerous "sub-gatherings" were made revolved around one specific trick, for example, Jumpstarters (with spring stacked conversions) and Sparkabots (with starts that let go out of the vehicle modes). This figure a whole lot speaks to a cutting edge variant of this reasoning. The chiseling on the figure is fabulous, yet unmistakably its an easier conversion with a great part of the vehicle mode indicating in the front, particularly the wheels. I for one have no issue with this improved configuration given the motivation behind this figure, however its important for more seasoned and maybe additionally segregating gatherers.

Conversion to Robot Mode:

Turn the barrel of the shotgun around.

Swing up the lower arm on the left arm.

Swing the boards with the arms appended to them out to the sides.





Swing the robot head once more to start framing the front of the vehicle.

Presently swing the side boards completely down to finish shaping the front of the vehicle.

Swivel each of the leg boards in, interfacing them to the tabs  Click here to buy the hound 
on the weapon.

Swing the middle board down to finish the vehicle mode.

Vehicle Mode:

Customarily Hound was a military vehicle. In "Era One" he was a jeep, and this mode would later continue to different incarnations of the character including a Legends Class and Deluxe Class figure. This time out, Hound converts into a tweaked Osh Kosh Defense P-19r truck. Among its more different gimmicks are

No comments:

Post a Comment